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+1 Loot To Forge Recipes — Weapon & Armor Ore Costs

Every confirmed +1 Loot To Forge recipe: katana and greatsword ore costs, light and heavy armor requirements, and how recipe tiers progress.

10/1/2026 Last updated: 10/1/2026 4 min read

Every weapon and armor piece in +1 Loot To Forge is forged from a recipe: specific ores plus Coins. This page collects the recipe costs that are reliably reported, explains how the recipe ladder progresses, and flags which numbers still need in-game confirmation. Values shift with updates — treat unusual cases as in-game values.

Weapon recipes

Two weapon families carry the meta, and their recipe sizes explain why:

RecipeOre costProgression windowNotes
Katana-class~4 oresEarly gameThe cheapest meaningful craft; your first damage spike and the early-game farming engine
Greatsword-class~13 oresMid–late gameOver 3× the katana cost, but scales into the damage walls of later stages

The jump from 4 to 13 ores is the game’s first big resource wall. The clean way through: farm the newest stage you out-level until the greatsword is affordable in one pass, rather than selling stock and trickling back (see the forge guide).

Armor recipes

Armor costs more than weapons at every tier and its ore thresholds are where extra-ore success bonuses appear:

RecipeOre costNotes
Light Helmet4 ores baseThe cheapest survival craft; one source reports 5-ore and 6-ore versions with higher success odds
Light armor piecesroughly 4–8 ores eachEarly set crafting; cheap re-crafts while learning stages
Heavy Armor14–23 ores per pieceLate-game investment; the ore total of several weapons for one piece

The reported extra-ore success mechanic (base 4 ores at full requirement versus 5–6 ore versions with better odds, sometimes quoted as 100% / 85% / 70-30) is consistent across one detailed source but not independently verified — treat the in-game forge display as the truth.

How the recipe ladder progresses

  • Costs scale super-linearly. Each recipe tier asks for more ores AND rarer ores — the 4 → 13 ore jump from katana to greatsword repeats across tiers.
  • Your stage gates your recipes. Higher dungeon stages unlock higher gear tiers, which is the real reason to push stages (stage power requirements in the dungeon guide).
  • Everything you forge is permanent. Gear survives rebirth, so every ore you spend on a recipe is an investment, not a rental.

Selling rules that protect your recipes

  1. Never sell a rare ore you cannot currently re-farm.
  2. Keep two recipe tiers’ worth of common ores in stock — the next craft is usually closer than it looks.
  3. True surplus (below current tier, beyond upcoming needs) funds your Coin side of forging. Which ores those are, tier by tier: the ores guide.

FAQ

What is the best first craft in +1 Loot To Forge?

A katana-class weapon at ~4 ores — the cheapest craft with a real power payoff. The light helmet right behind it.

Are recipe costs the same for every player?

Yes, recipes are account-universal; what varies is which ores your stage drops and how many you keep instead of selling.

Do recipes change with updates?

They have so far expanded with updates rather than changed retroactively, but treat newly reported recipes as provisional until you see them in game.

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